PBRMaterial#
- class PBRMaterial[source]#
Bases:
MaterialBasePBRMaterialdefines a physically based rendering (PBR) material.Example
>>> PBRMaterial(color=(180, 180, 255), roughness=0.3)
Attributes
- color: tuple[Annotated[int, FieldInfo(annotation=NoneType, required=True, metadata=[Ge(ge=0), Le(le=255)])], Annotated[int, FieldInfo(annotation=NoneType, required=True, metadata=[Ge(ge=0), Le(le=255)])], Annotated[int, FieldInfo(annotation=NoneType, required=True, metadata=[Ge(ge=0), Le(le=255)])]]#
Basic diffuse color of the material (base color)
- Default:
[255, 255, 255]
- opacity: float#
The transparency of the material 1 is fully opaque, 0 is fully transparent
- Default:
1
- f0: Vector#
Fresnel reflection coeff. at 0 incidence angle, controls reflectivity
- Default:
(0.03, 0.03, 0.03)
Additional Constructors
- classmethod from_file(filename)#
Load a Flow360BaseModel from a .json file.
- Parameters:
filename (str)
- Return type:
Flow360BaseModel
Methods
- classmethod metal(shine=0.5, opacity=1.0)[source]#
Create a metallic PBR material.
Example
>>> PBRMaterial.metal(shine=0.8)
- classmethod plastic(shine=0.5, opacity=1.0)[source]#
Create a plastic PBR material.
Example
>>> PBRMaterial.plastic(shine=0.2)