Render Output#
Render Output produces rendered images of the solution directly from the solver, so you get presentation-ready pictures without loading the results into an external post-processor. You describe what to draw as a set of render groups, choose how each group is coloured, and set the camera the images are taken from.
Available Options#
Option |
Description |
Applicable |
|---|---|---|
Name |
Name of the render output |
always |
Frequency |
How often images are rendered |
always |
Frequency offset |
Time step at which rendering begins |
always |
Surface render |
Render groups drawing assigned surfaces or boundaries |
always |
Slice render |
Render groups drawing assigned slices |
always |
Isosurface render |
Render groups drawing isosurfaces defined in the group |
always |
Volume render |
Render groups drawing a volume region as a voxel grid |
always |
Material |
How a render group is coloured: by output field or with a fixed material |
per render group |
Colormap |
Colour scale applied to the selected field |
when Material is |
Range |
Lower and upper limits of the colour scale |
when Material is |
Camera |
Viewpoint the images are rendered from |
always |
See also
For the underlying physics and configuration of outputs, see the Output Configuration user guide.
Detailed Descriptions#
Name#
Name of the render output, used to identify it among the configured outputs.
Default:
Render output
Frequency#
Number of time steps between rendered images.
Default:
-1(render only at the end of the simulation)Example:
10(render every 10th step)
Frequency offset#
Time step at which rendering begins.
Default:
0
Render groups#
A render output is built from render groups, each drawing one kind of entity. Add as many groups of each kind as you need; every group carries its own entity assignment and its own material.
The panel provides four kinds, each in its own collapsible section showing how many groups it currently holds:
Surface render, added with
+ Add surface output. The assignment control follows the asset the case starts from: it is labelledAssigned surfacesfor a geometry, andAssigned boundariesfor a surface mesh or volume mesh.Slice render, added with
+ Add slice output. Draws slices throughAssigned slices.Isosurface render, added with
+ Add isosurface output. The isosurfaces are defined inside the group rather than assigned from elsewhere: each entry takes a Name, a Field, and the Value the field is held at.Volume render, added with
+ Add volume output. Draws a box-shaped region sampled onto a voxel grid, defined by Center, Size, and Resolution. Resolution is the number of voxels along each axis and accepts up to1024.
Material#
Controls how a render group is coloured.
Options:
Output fieldscolours the group by a solution field, using a colormap and range.PBR materialgives the group a fixed physically based appearance instead of field colouring, with a subtype ofmetalorplastic.
Notes:
Volume render groups are always coloured by output fields, so they do not offer the
PBR materialoption.The fields available differ by group kind: surface groups offer the surface fields, and the other kinds offer the common fields. See Available Output Fields.
Colormap#
Colour scale applied when the group is coloured by an output field.
Options:
RainbowOrizonViridisMagmaAirflow
Range#
Lower and upper limits of the colour scale.
Notes:
Values outside the range are clamped to the end colours, so a range chosen around the region of interest gives more usable contrast than one spanning the full field.
Camera#
Viewpoint the images are rendered from, given as a position and a target.
Notes:
Use Set as current perspective to capture the viewport’s current orientation into the camera instead of entering the vectors by hand.
The section shows a preview image of the resulting view once one is available.
Python API reference: RenderOutput, RenderOutputGroup, FieldMaterial, PBRMaterial.