Render Output#

Render Output produces rendered images of the solution directly from the solver, so you get presentation-ready pictures without loading the results into an external post-processor. You describe what to draw as a set of render groups, choose how each group is coloured, and set the camera the images are taken from.


Available Options#

Option

Description

Applicable

Name

Name of the render output

always

Frequency

How often images are rendered

always

Frequency offset

Time step at which rendering begins

always

Surface render

Render groups drawing assigned surfaces or boundaries

always

Slice render

Render groups drawing assigned slices

always

Isosurface render

Render groups drawing isosurfaces defined in the group

always

Volume render

Render groups drawing a volume region as a voxel grid

always

Material

How a render group is coloured: by output field or with a fixed material

per render group

Colormap

Colour scale applied to the selected field

when Material is Output fields

Range

Lower and upper limits of the colour scale

when Material is Output fields

Camera

Viewpoint the images are rendered from

always

See also

For the underlying physics and configuration of outputs, see the Output Configuration user guide.


Detailed Descriptions#

Name#

Name of the render output, used to identify it among the configured outputs.

  • Default: Render output

Frequency#

Number of time steps between rendered images.

  • Default: -1 (render only at the end of the simulation)

  • Example: 10 (render every 10th step)

Frequency offset#

Time step at which rendering begins.

  • Default: 0

Render groups#

A render output is built from render groups, each drawing one kind of entity. Add as many groups of each kind as you need; every group carries its own entity assignment and its own material.

The panel provides four kinds, each in its own collapsible section showing how many groups it currently holds:

  • Surface render, added with + Add surface output. The assignment control follows the asset the case starts from: it is labelled Assigned surfaces for a geometry, and Assigned boundaries for a surface mesh or volume mesh.

  • Slice render, added with + Add slice output. Draws slices through Assigned slices.

  • Isosurface render, added with + Add isosurface output. The isosurfaces are defined inside the group rather than assigned from elsewhere: each entry takes a Name, a Field, and the Value the field is held at.

  • Volume render, added with + Add volume output. Draws a box-shaped region sampled onto a voxel grid, defined by Center, Size, and Resolution. Resolution is the number of voxels along each axis and accepts up to 1024.

Material#

Controls how a render group is coloured.

  • Options:

    • Output fields colours the group by a solution field, using a colormap and range.

    • PBR material gives the group a fixed physically based appearance instead of field colouring, with a subtype of metal or plastic.

Notes:

  • Volume render groups are always coloured by output fields, so they do not offer the PBR material option.

  • The fields available differ by group kind: surface groups offer the surface fields, and the other kinds offer the common fields. See Available Output Fields.

Colormap#

Colour scale applied when the group is coloured by an output field.

  • Options:

    • Rainbow

    • Orizon

    • Viridis

    • Magma

    • Airflow

Range#

Lower and upper limits of the colour scale.

Notes:

  • Values outside the range are clamped to the end colours, so a range chosen around the region of interest gives more usable contrast than one spanning the full field.

Camera#

Viewpoint the images are rendered from, given as a position and a target.

Notes:

  • Use Set as current perspective to capture the viewport’s current orientation into the camera instead of entering the vectors by hand.

  • The section shows a preview image of the resulting view once one is available.


Python API reference: RenderOutput, RenderOutputGroup, FieldMaterial, PBRMaterial.